our escape rooms

The Case of the

Missing cookies

There’s a puzzling situation brewing in Santa’s Workshop, and all we have to go on is crumbs! Mrs. Claus’s world famous cookies have gone missing every night the past three weeks and when Mrs. Claus is unhappy, ALL of Santa’s workshop is unhappy. Jeremy Jinglepants, head-elf, has hired you, the best detectives this side of the artic circle to investigate the case of the missing cookies. 

Could it be Jack Frost causing trouble? Maybe a big, furry blue monster has a sweet tooth? Or are those mischievous tree-dwelling elves trying to steal Mrs. Claus’s recipe?

The elves are working and will be on break in an hour, so investigate their break room and try to find the culprit before they get back!

Difficulty

Easy

Group Size

2-6

Escape Rate

89%

the cabin off

rough creek trail

After a long day of hiking, you and your friends finally make it back to the car. When you put the key in the ignition, you realize the car won’t start. One of your friends remembers seeing a flickering light off in the distance not far into the trail. You decide to see what it is, in hopes that its someone that can help. When you get closer to the light, you notice its a hunting cabin. You knock on the door, but no one answers. You reach for the doorknob and give it a twist. Its unlocked. You and your friends enter the cabin, in search of a way to call for help. Once everyone is inside the cabin, the door slams shut. You try to open it, but it won’t budge. Little did you know, there has been a string of missing people in the area… could you be the next victim?

Difficulty

Medium

Group Size

2-6

Escape Rate

56%

mad scientist

The residents of Hartwell are getting sick.. It has been traced back to a very suspicious infected rat population living within the sewers. Only one person is capable of creating something so terrible.. Dr. Melton, the town’s mad scientist. You must break into Dr. Melton’s lab, and find the cure before he returns!

Difficulty

Easy-Medium

Group Size

2-6

Escape Rate

70%

breakout

Welcome to Lake Hartwell State Prison. You and your friends botched a bank job, leading to some pretty lengthy prison sentences. One member of the group cracks, snitching on all the crimes you and the crew have committed in the past. Unfortunately for you and the others, you are all facing even more time. You have been reclassified and are being transferred to various maximum security facilities where an escape will be much more difficult. While in the transfer holding cells, you and the crew must breakout of the cells and navigate your way through the prison before you are loaded on the transfer bus in 60 minutes!

Difficulty

Hard

Group Size

2-6

Escape Rate

35%

Welcome to Lake Hartwell State Prison. You and your friends botched a bank job, leading to some pretty lengthy prison sentences. One member of the group cracks, snitching on all the crimes you and the crew have committed in the past. Unfortunately for you and the others, you are all facing even more time. You have been reclassified and are being transferred to various maximum security facilities where an escape will be much more difficult. While in the transfer holding cells, you and the crew must breakout of the cells and navigate your way through the prison before you are loaded on the transfer bus in 60 minutes!

Difficulty: Hard

The residents of Hartwell are getting sick.. It has been traced back to a very suspicious infected rat population living within the sewers. Only one person is capable of creating something so terrible.. Dr. Melton, the town’s mad scientist. You must break into Dr. Melton’s lab, and find the cure before he returns!

Difficulty: Easy – Medium

After a long day of hiking Rough Creek Trail and swimming at the old swimming hole, you and your friends finally make it back to the car. When you put the key in the ignition, you quickly realize the car won’t start. One of your friends remembers seeing a flickering light off in the distance not far into the trail. You guys decide to see what it is, in hopes that maybe its someone that can help. When you get closer to the light, you notice its an old hunting cabin. You knock on the door, but no one answers. Tired of waiting, you reach for the door knob and give it a twist. Its unlocked. You and your friends enter into the cabin, hoping to find a way to call for help. Once everyone is in the cabin, the door slams shut. You try to open it, but it won’t budge. Little did you know, there has been a string of missing people in the area… could you be the next victim?

Difficulty: Medium

Please note: This room has a “horror” theme, and is a low light experience